A 3D modeling workshop leader, tells us that in the nineties, a given film usually contained 3-4% 3D modeling. Today, that figure has shot up to 90%. Aside from its more obvious uses in film visual effects and video games, 3D modeling plays an important role in advertising, architecture, medicine, jewelry, and product design.

In fact, anything can be created in 3D, and by the time students complete all 3D modeling levels at TUMO, they’re able to create anything through texturing, rigging, and rendering. Keep reading to learn more!

Level I

According to a workshop leader, many workshops start off slow and build up their pace through the levels. Not so with 3D modeling. “We help students get to a certain point and then they’re free to be as creative and ambitious as they want.” The first level challenges students to work with new tools, but once they really understand the basics of 3D, learning the rest gets easier. You could say it’s a lot like riding a bike. Fittingly, teens in level one learn the ins and outs of Maya and work with quads—a mesh used in modeling—to create a 3D mini bike. Another workshop leader says that while this level demands only 20% creativity, creating a hard surface model lays a foundation for all students, no matter their age or prior experience.

Level II

Students in level two get to bring their mini-bike models to life by painting on skins, a process called texturing. The best part is that students have the creative freedom to texture their bikes any way they choose. Workshop leaders are on hand to recommend color palettes and textures, helping students achieve their best results—and the advice is fully customized based on what students are interested in. For instance, 3D for gaming requires graphics that are easy and quick to load, while film effects can be more detailed and, consequently, heavier on data. “It’s all about guiding students to make their own best decisions,” says a workshop leader. “It’s easy for us to answer a question, but students get more out of finding the answers themselves.”

Level III

Things start getting interesting in level three, when students create whatever is on their mind. Whereas they modeled and textured hard surface objects up until now, TUMO students have a chance to create 3D organic characters in their final level. To ease them into character design, students’ first assignment is to design a 3D penguin. “The penguin is a means to an end,” says a workshop leader. “The goal is not the penguin, but to practice texturing, sculpting, and layering.” For the task, students master ZBrush, a digital sculpting software, and learn to create high poly characters. With their penguins created, the budding 3D artists go on to create a 3D organic character of their own choosing. While not required, having a background in drawing is an asset here, as understanding anatomy helps create the skeletons that allow 3D characters to move. This process is called rigging, and is key for animating 3D models in video games and films.